Difference between revisions of "Op Night Addon Settings"

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(Edit for updated settings)
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<pre><nowiki>
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// ACE Advanced Ballistics
 
// ACE Advanced Ballistics
 
force ace_advanced_ballistics_ammoTemperatureEnabled = false;
 
force ace_advanced_ballistics_ammoTemperatureEnabled = false;
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L_Suppress_playerSwabEnabled = true;
 
L_Suppress_playerSwabEnabled = true;
 
L_Suppress_recovery = 1;
 
L_Suppress_recovery = 1;
 +
</nowiki></pre>

Revision as of 03:34, 20 March 2019


// ACE Advanced Ballistics
force ace_advanced_ballistics_ammoTemperatureEnabled = false;
force ace_advanced_ballistics_barrelLengthInfluenceEnabled = true;
force ace_advanced_ballistics_bulletTraceEnabled = true;
force ace_advanced_ballistics_enabled = true;
force ace_advanced_ballistics_muzzleVelocityVariationEnabled = false;
force ace_advanced_ballistics_simulationInterval = 0.05;

// ACE Advanced Fatigue
force ace_advanced_fatigue_enabled = true;
force ace_advanced_fatigue_enableStaminaBar = true;
force ace_advanced_fatigue_loadFactor = 0.54033;
force ace_advanced_fatigue_performanceFactor = 2.01649;
force ace_advanced_fatigue_recoveryFactor = 4.04969;
ace_advanced_fatigue_swayFactor = 1;
force ace_advanced_fatigue_terrainGradientFactor = 0.735293;

// ACE Advanced Throwing
force ace_advanced_throwing_enabled = true;
force ace_advanced_throwing_enablePickUp = true;
force ace_advanced_throwing_enablePickUpAttached = true;
force ace_advanced_throwing_showMouseControls = true;
force ace_advanced_throwing_showThrowArc = true;

// ACE Arsenal
force ace_arsenal_allowDefaultLoadouts = true;
force ace_arsenal_allowSharedLoadouts = true;
force ace_arsenal_camInverted = false;
ace_arsenal_enableIdentityTabs = true;
force ace_arsenal_enableModIcons = true;
force ace_arsenal_EnableRPTLog = false;
force ace_arsenal_fontHeight = 4.5;

// ACE Captives
force ace_captives_allowHandcuffOwnSide = true;
force ace_captives_allowSurrender = true;
force ace_captives_requireSurrender = 1;
force ace_captives_requireSurrenderAi = false;

// ACE Common
ace_common_allowFadeMusic = true;
force ace_common_checkPBOsAction = 0;
force ace_common_checkPBOsCheckAll = false;
force ace_common_checkPBOsWhitelist = "[]";
ace_common_displayTextColor = [0,0,0,0.1];
ace_common_displayTextFontColor = [1,1,1,1];
ace_common_settingFeedbackIcons = 1;
ace_common_settingProgressBarLocation = 0;
force ace_noradio_enabled = true;
ace_parachute_hideAltimeter = true;

// ACE Cook off
force ace_cookoff_ammoCookoffDuration = 1;
force ace_cookoff_enable = true;
force ace_cookoff_enableAmmobox = true;
force ace_cookoff_enableAmmoCookoff = true;
force ace_cookoff_probabilityCoef = 1;

// ACE Explosives
force ace_explosives_explodeOnDefuse = false;
force ace_explosives_punishNonSpecialists = true;
force ace_explosives_requireSpecialist = false;

// ACE Fragmentation Simulation
force ace_frag_enabled = true;
force ace_frag_maxTrack = 10;
force ace_frag_maxTrackPerFrame = 10;
force ace_frag_reflectionsEnabled = true;
force ace_frag_spallEnabled = true;

// ACE Goggles
force ace_goggles_effects = 2;
force ace_goggles_showInThirdPerson = true;

// ACE Hearing
force ace_hearing_autoAddEarplugsToUnits = true;
force ace_hearing_disableEarRinging = true;
force ace_hearing_earplugsVolume = 0.5;
force ace_hearing_enableCombatDeafness = true;
force ace_hearing_enabledForZeusUnits = false;
force ace_hearing_unconsciousnessVolume = 0.4;

// ACE Interaction
force ace_interaction_disableNegativeRating = false;
force ace_interaction_enableMagazinePassing = true;
force ace_interaction_enableTeamManagement = true;

// ACE Interaction Menu
ace_gestures_showOnInteractionMenu = 2;
ace_interact_menu_actionOnKeyRelease = true;
ace_interact_menu_addBuildingActions = false;
ace_interact_menu_alwaysUseCursorInteraction = false;
ace_interact_menu_alwaysUseCursorSelfInteraction = false;
ace_interact_menu_colorShadowMax = [0,0,0,1];
ace_interact_menu_colorShadowMin = [0,0,0,0.25];
ace_interact_menu_colorTextMax = [1,1,1,1];
ace_interact_menu_colorTextMin = [1,1,1,0.25];
force ace_interact_menu_cursorKeepCentered = true;
ace_interact_menu_menuAnimationSpeed = 0;
ace_interact_menu_menuBackground = 0;
ace_interact_menu_selectorColor = [1,0,0];
ace_interact_menu_shadowSetting = 2;
ace_interact_menu_textSize = 2;
ace_interact_menu_useListMenu = false;

// ACE Logistics
force ace_cargo_enable = true;
ace_cargo_loadTimeCoefficient = 5;
force ace_cargo_paradropTimeCoefficent = 2.5;
force ace_rearm_level = 0;
force ace_rearm_supply = 1;
force ace_refuel_hoseLength = 12;
force ace_refuel_rate = 1;
force ace_repair_addSpareParts = true;
force ace_repair_autoShutOffEngineWhenStartingRepair = false;
force ace_repair_consumeItem_toolKit = 0;
force ace_repair_displayTextOnRepair = true;
force ace_repair_engineerSetting_fullRepair = 0;
force ace_repair_engineerSetting_repair = 0;
force ace_repair_engineerSetting_wheel = 0;
force ace_repair_fullRepairLocation = 2;
force ace_repair_repairDamageThreshold = 0.6;
force ace_repair_repairDamageThreshold_engineer = 0.4;
force ace_repair_wheelRepairRequiredItems = 0;

// ACE Magazine Repack
force ace_magazinerepack_timePerAmmo = 1.5;
force ace_magazinerepack_timePerBeltLink = 8;
force ace_magazinerepack_timePerMagazine = 2;

// ACE Map
force ace_map_BFT_Enabled = false;
force ace_map_BFT_HideAiGroups = false;
force ace_map_BFT_Interval = 1;
force ace_map_BFT_ShowPlayerNames = false;
force ace_map_DefaultChannel = -1;
force ace_map_mapGlow = true;
force ace_map_mapIllumination = true;
force ace_map_mapLimitZoom = false;
force ace_map_mapShake = true;
force ace_map_mapShowCursorCoordinates = false;
force ace_markers_moveRestriction = 0;

// ACE Map Gestures
ace_map_gestures_defaultColor = [1,0.88,0,0.7];
ace_map_gestures_defaultLeadColor = [1,0.88,0,0.95];
force ace_map_gestures_enabled = true;
force ace_map_gestures_interval = 0.03;
force ace_map_gestures_maxRange = 7;
ace_map_gestures_nameTextColor = [0.2,0.2,0.2,0.3];

// ACE Map Tools
ace_maptools_drawStraightLines = true;
ace_maptools_rotateModifierKey = 1;

// ACE Medical
force ace_medical_ai_enabledFor = 2;
force ace_medical_AIDamageThreshold = 1;
force ace_medical_allowLitterCreation = true;
force ace_medical_allowUnconsciousAnimationOnTreatment = false;
force ace_medical_amountOfReviveLives = -1;
force ace_medical_bleedingCoefficient = 0.473471;
force ace_medical_blood_enabledFor = 1;
force ace_medical_consumeItem_PAK = 1;
force ace_medical_consumeItem_SurgicalKit = 0;
ace_medical_convertItems = 0;
force ace_medical_delayUnconCaptive = 3;
force ace_medical_enableAdvancedWounds = false;
force ace_medical_enableFor = 0;
force ace_medical_enableOverdosing = true;
force ace_medical_enableRevive = 1;
force ace_medical_enableScreams = true;
force ace_medical_enableUnconsciousnessAI = 0;
force ace_medical_enableVehicleCrashes = true;
force ace_medical_healHitPointAfterAdvBandage = false;
force ace_medical_increaseTrainingInLocations = true;
force ace_medical_keepLocalSettingsSynced = true;
force ace_medical_level = 1;
force ace_medical_litterCleanUpDelay = 30.082;
force ace_medical_litterSimulationDetail = 1;
force ace_medical_maxReviveTime = 120;
force ace_medical_medicSetting = 1;
force ace_medical_medicSetting_basicEpi = 1;
force ace_medical_medicSetting_PAK = 1;
force ace_medical_medicSetting_SurgicalKit = 1;
force ace_medical_menu_allow = 1;
force ace_medical_menu_maxRange = 3;
ace_medical_menu_openAfterTreatment = true;
ace_medical_menu_useMenu = 0;
ace_medical_menuTypeStyle = 0;
ace_medical_menuTypeStyleSelf = true;
force ace_medical_moveUnitsFromGroupOnUnconscious = false;
force ace_medical_painCoefficient = 0.473471;
force ace_medical_painEffectType = 1;
force ace_medical_painIsOnlySuppressed = false;
force ace_medical_playerDamageThreshold = 1.30904;
force ace_medical_preventInstaDeath = true;
force ace_medical_remoteControlledAI = true;
force ace_medical_useCondition_PAK = 1;
force ace_medical_useCondition_SurgicalKit = 0;
force ace_medical_useLocation_basicEpi = 0;
force ace_medical_useLocation_PAK = 0;
force ace_medical_useLocation_SurgicalKit = 0;

// ACE Mk6 Mortar
force ace_mk6mortar_airResistanceEnabled = false;
force ace_mk6mortar_allowCompass = true;
force ace_mk6mortar_allowComputerRangefinder = false;
force ace_mk6mortar_useAmmoHandling = false;

// ACE Name Tags
ace_nametags_defaultNametagColor = [0.77,0.51,0.08,1];
ace_nametags_nametagColorBlue = [0.67,0.67,1,1];
ace_nametags_nametagColorGreen = [0.67,1,0.67,1];
ace_nametags_nametagColorMain = [1,1,1,1];
ace_nametags_nametagColorRed = [1,0.67,0.67,1];
ace_nametags_nametagColorYellow = [1,1,0.67,1];
force ace_nametags_playerNamesMaxAlpha = 0.8;
force ace_nametags_playerNamesViewDistance = 5;
force ace_nametags_showCursorTagForVehicles = false;
ace_nametags_showNamesForAI = false;
ace_nametags_showPlayerNames = 1;
ace_nametags_showPlayerRanks = true;
ace_nametags_showSoundWaves = 1;
ace_nametags_showVehicleCrewInfo = true;
ace_nametags_tagSize = 2;

// ACE Nightvision
force ace_nightvision_aimDownSightsBlur = 0.33868;
force ace_nightvision_disableNVGsWithSights = false;
force ace_nightvision_effectScaling = 0.06016;
force ace_nightvision_fogScaling = 0.483511;
force ace_nightvision_noiseScaling = 0.516933;
ace_nightvision_shutterEffects = true;

// ACE Overheating
force ace_overheating_displayTextOnJam = true;
force ace_overheating_enabled = true;
force ace_overheating_overheatingDispersion = true;
force ace_overheating_showParticleEffects = true;
force ace_overheating_showParticleEffectsForEveryone = true;
force ace_overheating_unJamFailChance = 0.1;
force ace_overheating_unJamOnreload = false;

// ACE Pointing
force ace_finger_enabled = false;
ace_finger_indicatorColor = [0.83,0.68,0.21,0.75];
ace_finger_indicatorForSelf = true;
force ace_finger_maxRange = 4;

// ACE Pylons
ace_pylons_enabledForZeus = true;
ace_pylons_enabledFromAmmoTrucks = true;
force ace_pylons_rearmNewPylons = false;
force ace_pylons_requireEngineer = false;
force ace_pylons_requireToolkit = false;
force ace_pylons_searchDistance = 15;
force ace_pylons_timePerPylon = 5;

// ACE Quick Mount
force ace_quickmount_distance = 3;
force ace_quickmount_enabled = true;
ace_quickmount_enableMenu = 3;
ace_quickmount_priority = 0;
force ace_quickmount_speed = 18;

// ACE Respawn
force ace_respawn_removeDeadBodiesDisconnected = true;
force ace_respawn_savePreDeathGear = true;

// ACE Scopes
force ace_scopes_correctZeroing = true;
force ace_scopes_deduceBarometricPressureFromTerrainAltitude = false;
force ace_scopes_defaultZeroRange = 100;
force ace_scopes_enabled = true;
force ace_scopes_forceUseOfAdjustmentTurrets = true;
force ace_scopes_overwriteZeroRange = false;
force ace_scopes_simplifiedZeroing = false;
ace_scopes_useLegacyUI = false;
force ace_scopes_zeroReferenceBarometricPressure = 1013.25;
force ace_scopes_zeroReferenceHumidity = 0;
force ace_scopes_zeroReferenceTemperature = 15;

// ACE Spectator
force ace_spectator_enableAI = true;
force ace_spectator_restrictModes = 0;
force ace_spectator_restrictVisions = 0;

// ACE Switch Units
force ace_switchunits_enableSafeZone = true;
force ace_switchunits_enableSwitchUnits = false;
force ace_switchunits_safeZoneRadius = 100;
force ace_switchunits_switchToCivilian = false;
force ace_switchunits_switchToEast = false;
force ace_switchunits_switchToIndependent = false;
force ace_switchunits_switchToWest = false;

// ACE Tagging
ace_tagging_quickTag = 1;

// ACE Uncategorized
ace_fastroping_requireRopeItems = false;
force ace_gforces_enabledFor = 1;
force ace_hitreactions_minDamageToTrigger = 0.1;
ace_inventory_inventoryDisplaySize = 0;
force ace_laser_dispersionCount = 2;
force ace_microdagr_mapDataAvailable = 2;
ace_microdagr_waypointPrecision = 3;
ace_optionsmenu_showNewsOnMainMenu = true;
force ace_overpressure_distanceCoefficient = 1;

// ACE User Interface
force ace_ui_allowSelectiveUI = true;
ace_ui_ammoCount = false;
ace_ui_ammoType = true;
ace_ui_commandMenu = true;
ace_ui_firingMode = true;
ace_ui_groupBar = false;
ace_ui_gunnerAmmoCount = true;
ace_ui_gunnerAmmoType = true;
ace_ui_gunnerFiringMode = true;
ace_ui_gunnerLaunchableCount = true;
ace_ui_gunnerLaunchableName = true;
ace_ui_gunnerMagCount = true;
ace_ui_gunnerWeaponLowerInfoBackground = true;
ace_ui_gunnerWeaponName = true;
ace_ui_gunnerWeaponNameBackground = true;
ace_ui_gunnerZeroing = true;
ace_ui_magCount = true;
ace_ui_soldierVehicleWeaponInfo = true;
ace_ui_staminaBar = true;
ace_ui_stance = true;
ace_ui_throwableCount = true;
ace_ui_throwableName = true;
ace_ui_vehicleAltitude = true;
ace_ui_vehicleCompass = true;
ace_ui_vehicleDamage = true;
ace_ui_vehicleFuelBar = true;
ace_ui_vehicleInfoBackground = true;
ace_ui_vehicleName = true;
ace_ui_vehicleNameBackground = true;
ace_ui_vehicleRadar = true;
ace_ui_vehicleSpeed = true;
ace_ui_weaponLowerInfoBackground = true;
ace_ui_weaponName = true;
ace_ui_weaponNameBackground = true;
ace_ui_zeroing = true;

// ACE Vehicle Lock
force ace_vehiclelock_defaultLockpickStrength = 10;
force ace_vehiclelock_lockVehicleInventory = false;
force ace_vehiclelock_vehicleStartingLockState = -1;

// ACE View Distance Limiter
force ace_viewdistance_enabled = true;
force ace_viewdistance_limitViewDistance = 10000;
ace_viewdistance_objectViewDistanceCoeff = 0;
ace_viewdistance_viewDistanceAirVehicle = 0;
ace_viewdistance_viewDistanceLandVehicle = 0;
ace_viewdistance_viewDistanceOnFoot = 0;

// ACE Weapons
force ace_common_persistentLaserEnabled = false;
force ace_laserpointer_enabled = true;
force ace_reload_displayText = true;
ace_weaponselect_displayText = true;

// ACE Weather
force ace_weather_enabled = true;
force ace_weather_updateInterval = 60;
force ace_weather_windSimulation = true;

// ACE Wind Deflection
force ace_winddeflection_enabled = false;
force ace_winddeflection_simulationInterval = 0.05;
force ace_winddeflection_vehicleEnabled = false;

// ACE Zeus
force ace_zeus_autoAddObjects = true;
ace_zeus_canCreateZeus = -1;
force ace_zeus_radioOrdnance = false;
force ace_zeus_remoteWind = false;
force ace_zeus_revealMines = 0;
force ace_zeus_zeusAscension = false;
force ace_zeus_zeusBird = false;

// Achilles - Available Factions
Achilles_var_BLU_CTRG_F = true;
Achilles_var_BLU_F = true;
Achilles_var_BLU_G_F = true;
Achilles_var_BLU_GEN_F = true;
Achilles_var_BLU_T_F = true;
Achilles_var_CFP_B_AFARMY = true;
Achilles_var_CFP_B_AFGPOLICE = true;
Achilles_var_CFP_B_CAF = true;
Achilles_var_CFP_B_CDF_SNW = true;
Achilles_var_CFP_B_CZARMY_WDL = true;
Achilles_var_CFP_B_DEARMY_WDL = true;
Achilles_var_CFP_B_GBARMY_WDL = true;
Achilles_var_CFP_B_ILIDF = true;
Achilles_var_CFP_B_IQARMY = true;
Achilles_var_CFP_B_IQPOLICE = true;
Achilles_var_CFP_B_KEARMY = true;
Achilles_var_CFP_B_MLARMY = true;
Achilles_var_CFP_B_NAARMY = true;
Achilles_var_CFP_B_PESH = true;
Achilles_var_CFP_B_SDARMY = true;
Achilles_var_CFP_B_SDMilitia = true;
Achilles_var_CFP_B_UGARMY = true;
Achilles_var_CFP_B_USARMY_WDL = true;
Achilles_var_CFP_B_USCIA = true;
Achilles_var_CFP_B_USMC_DES = true;
Achilles_var_CFP_B_USRANGERS_WDL = true;
Achilles_var_CFP_B_USSEALS_DES = true;
Achilles_var_CFP_B_USSEALS_WDL = true;
Achilles_var_CFP_B_YPG = true;
Achilles_var_CFP_C_AFG = true;
Achilles_var_CFP_C_AFRCHRISTIAN = true;
Achilles_var_CFP_C_AFRISLAMIC = true;
Achilles_var_CFP_C_ASIA = true;
Achilles_var_CFP_C_ME = true;
Achilles_var_CFP_I_ALNUSRA = true;
Achilles_var_CFP_I_IS = true;
Achilles_var_CFP_I_SDRebels = true;
Achilles_var_CFP_I_SSArmy = true;
Achilles_var_CFP_I_TUAREG = true;
Achilles_var_CFP_I_WestUltra = true;
Achilles_var_CFP_O_ABUSAYYAF = true;
Achilles_var_CFP_O_ALQAEDA = true;
Achilles_var_CFP_O_ALSHABAAB = true;
Achilles_var_CFP_O_ANSARALLAH = true;
Achilles_var_CFP_O_BOKOHARAM = true;
Achilles_var_CFP_O_CFRebels = true;
Achilles_var_CFP_O_CHDKZ_SNW = true;
Achilles_var_CFP_O_HAMAS = true;
Achilles_var_CFP_O_HEZBOLLAH = true;
Achilles_var_CFP_O_IRARMY = true;
Achilles_var_CFP_O_IS = true;
Achilles_var_CFP_O_NKARMY = true;
Achilles_var_CFP_O_RUARMY_DES = true;
Achilles_var_CFP_O_RUMVD = true;
Achilles_var_CFP_O_SDRebels = true;
Achilles_var_CFP_O_SOREBEL = true;
Achilles_var_CFP_O_SSREBELS = true;
Achilles_var_CFP_O_SYARMY = true;
Achilles_var_CFP_O_TBAN = true;
Achilles_var_CIV_F = true;
Achilles_var_CIV_IDAP_F = true;
Achilles_var_CUP_B_CDF = true;
Achilles_var_CUP_B_CZ = true;
Achilles_var_CUP_B_GB = true;
Achilles_var_CUP_B_GER = true;
Achilles_var_CUP_B_RNZN = true;
Achilles_var_CUP_B_US = true;
Achilles_var_CUP_B_US_Army = true;
Achilles_var_CUP_B_USMC = true;
Achilles_var_CUP_C_CHERNARUS = true;
Achilles_var_CUP_C_RU = true;
Achilles_var_CUP_C_SAHRANI = true;
Achilles_var_CUP_C_Special = true;
Achilles_var_CUP_C_TK = true;
Achilles_var_CUP_I_NAPA = true;
Achilles_var_CUP_I_PMC_ION = true;
Achilles_var_CUP_I_RACS = true;
Achilles_var_CUP_I_TK_GUE = true;
Achilles_var_CUP_I_UN = true;
Achilles_var_CUP_O_ChDKZ = true;
Achilles_var_CUP_O_RU = true;
Achilles_var_CUP_O_SLA = true;
Achilles_var_CUP_O_TK = true;
Achilles_var_CUP_O_TK_MILITIA = true;
Achilles_var_IND_C_F = true;
Achilles_var_IND_F = true;
Achilles_var_IND_G_F = true;
Achilles_var_Interactive_F = true;
Achilles_var_OPF_F = true;
Achilles_var_OPF_G_F = true;
Achilles_var_OPF_T_F = true;
Achilles_var_OPF_V_F = true;
Achilles_var_Virtual_F = true;

// Achilles - Available Modules
Achilles_var_Achilles_ACE_Heal_Module = true;
Achilles_var_Achilles_ACE_Injury_Module = true;
Achilles_var_Achilles_AddECM_Module = true;
Achilles_var_Achilles_Animation_Module = true;
Achilles_var_Achilles_Attach_To_Module = true;
Achilles_var_Achilles_Bind_Variable_Module = true;
Achilles_var_Achilles_Buildings_Destroy_Module = true;
Achilles_var_Achilles_Buildings_LockDoors_Module = true;
Achilles_var_Achilles_Buildings_ToggleLight_Module = true;
Achilles_var_Achilles_CAS_Module = true;
Achilles_var_Achilles_Change_Ability_Module = true;
Achilles_var_Achilles_Change_Altitude_Module = true;
Achilles_var_Achilles_Chatter_Module = true;
Achilles_var_Achilles_Create_Universal_Target_Module = true;
Achilles_var_Achilles_DevTools_FunctionViewer = true;
Achilles_var_Achilles_DevTools_ShowInAnimViewer = true;
Achilles_var_Achilles_DevTools_ShowInConfig = true;
Achilles_var_Achilles_Earthquake_Module = true;
Achilles_var_Achilles_Hide_Objects_Module = true;
Achilles_var_Achilles_IED_Module = true;
Achilles_var_Achilles_Make_Invincible_Module = true;
Achilles_var_Achilles_Module_Arsenal_AddFull = true;
Achilles_var_Achilles_Module_Arsenal_CopyToClipboard = true;
Achilles_var_Achilles_Module_Arsenal_CreateCustom = true;
Achilles_var_Achilles_Module_Arsenal_Paste = true;
Achilles_var_Achilles_Module_Arsenal_Remove = true;
Achilles_var_Achilles_Module_Change_Side_Relations = true;
Achilles_var_Achilles_Module_Equipment_Attach_Dettach_Effect = true;
Achilles_var_Achilles_Module_FireSupport_CASBomb = true;
Achilles_var_Achilles_Module_FireSupport_CASGun = true;
Achilles_var_Achilles_Module_FireSupport_CASGunMissile = true;
Achilles_var_Achilles_Module_FireSupport_CASMissile = true;
Achilles_var_Achilles_Module_Manage_Advanced_Compositions = true;
Achilles_var_Achilles_Module_Player_Set_Frequencies = true;
Achilles_var_Achilles_Module_Rotation = true;
Achilles_var_Achilles_Module_Spawn_Advanced_Composition = true;
Achilles_var_Achilles_Module_Spawn_Carrier = true;
Achilles_var_Achilles_Module_Spawn_Destroyer = true;
Achilles_var_Achilles_Module_Spawn_Effects = true;
Achilles_var_Achilles_Module_Spawn_Explosives = true;
Achilles_var_Achilles_Module_Spawn_Intel = true;
Achilles_var_Achilles_Module_Supply_Drop = true;
Achilles_var_Achilles_Module_Zeus_AssignZeus = true;
Achilles_var_Achilles_Module_Zeus_SwitchUnit = true;
Achilles_var_Achilles_Nuke_Module = true;
Achilles_var_Achilles_Set_Date_Module = true;
Achilles_var_Achilles_Set_Height_Module = true;
Achilles_var_Achilles_Set_Weather_Module = true;
Achilles_var_Achilles_Sit_On_Chair_Module = true;
Achilles_var_Achilles_SuicideBomber_Module = true;
Achilles_var_Achilles_Suppressive_Fire_Module = true;
Achilles_var_Achilles_Toggle_Simulation_Module = true;
Achilles_var_Achilles_Transfer_Ownership_Module = true;
Achilles_var_Ares_Artillery_Fire_Mission_Module = true;
Achilles_var_Ares_Module_Bahaviour_Garrison_Nearest = true;
Achilles_var_Ares_Module_Bahaviour_SurrenderUnit = true;
Achilles_var_Ares_Module_Bahaviour_UnGarrison = true;
Achilles_var_Ares_Module_Behaviour_Patrol = true;
Achilles_var_Ares_Module_Behaviour_Search_Nearby_And_Garrison = true;
Achilles_var_Ares_Module_Behaviour_Search_Nearby_Building = true;
Achilles_var_Ares_Module_Dev_Tools_Create_Mission_SQF = true;
Achilles_var_Ares_Module_Dev_Tools_Execute_Code = true;
Achilles_var_Ares_Module_Equipment_Flashlight_IR_ON_OFF = true;
Achilles_var_Ares_Module_Equipment_NVD_TACLIGHT_IR = true;
Achilles_var_Ares_Module_Equipment_Turret_Optics = true;
Achilles_var_Ares_Module_Player_Change_Player_Side = true;
Achilles_var_Ares_Module_Player_Create_Teleporter = true;
Achilles_var_Ares_Module_Player_Teleport = true;
Achilles_var_Ares_Module_Reinforcements_Create_Lz = true;
Achilles_var_Ares_Module_Reinforcements_Create_Rp = true;
Achilles_var_Ares_Module_Reinforcements_Spawn_Units = true;
Achilles_var_Ares_Module_Spawn_Submarine = true;
Achilles_var_Ares_Module_Spawn_Trawler = true;
Achilles_var_Ares_Module_Zeus_Add_Remove_Editable_Objects = true;
Achilles_var_Ares_Module_Zeus_Hint = true;
Achilles_var_Ares_Module_Zeus_Switch_Side = true;
Achilles_var_Ares_Module_Zeus_Visibility = true;
Achilles_var_ModulePunishment_F = true;

// Achilles - Curator Vision Modes
achilles_curator_vision_blackhot = false;
achilles_curator_vision_blackhotgreencold = false;
achilles_curator_vision_blackhotredcold = false;
achilles_curator_vision_greenhotcold = false;
achilles_curator_vision_nvg = true;
achilles_curator_vision_redgreen = false;
achilles_curator_vision_redhot = false;
achilles_curator_vision_whitehot = true;
achilles_curator_vision_whitehotredcold = false;

// Achilles - Debug
Achilles_Debug_Output_Enabled = false;

// Achilles - Module Defaults
Achilles_var_setRadioFrequenciesLR_Default = "50";
Achilles_var_setRadioFrequenciesSR_Default = "150";

// Achilles - User Interface
Achilles_var_iconSelection = "Achilles_var_iconSelection_Ares";
Achilles_var_moduleTreeCollapse = true;
Achilles_var_moduleTreeDLC = true;
Achilles_var_moduleTreeHelmet = false;
Achilles_var_moduleTreeSearchPatch = false;

// ADV - ACE Splint
adv_aceSplint_enable = true;
adv_aceSplint_patientCondition = 1;
adv_aceSplint_reopenChance_medic = 0;
adv_aceSplint_reopenChance_regular = 30;
adv_aceSplint_reopenTime = 600;
adv_aceSplint_reuseChance = 80;

// CBA UI
cba_ui_StorePasswords = 1;

// CUP
CUP_Vehicles_PreventBarrelClip = true;

// Laxemann Immerse
L_Immerse_exShake = true;
L_Immerse_force = true;
L_Immerse_recoil = true;
L_Immerse_twitch = true;

// LAxemann's Suppress
L_Suppress_buildup = 1;
L_Suppress_enabled = true;
L_Suppress_flyByEffects = true;
L_Suppress_flyByIntensity = 1;
L_Suppress_halting = true;
L_Suppress_intensity = 1;
L_Suppress_playerSwabEnabled = true;
L_Suppress_recovery = 1;